Pokemon Let's Go Nidorino is a Poison Type pokemon also known as a Poison Pin Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 365, 61 HP, 72 Attack, 55 SP Attack, 57 Defense, 55 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
It raises its big ears to check its surroundings. If it senses anything, it attacks immediately.
Pokemon Lets Go Nidorino Evolutions
What level does Pokemon Let's Go Nidorino Evolve at?
The Unevolved Form NidoranM Evolves at level 16 into Nidorino, which then Use a Moon Stone to Evolve into Nidoking.
How to catch Nidorino in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Nidorino Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Nidorino is in the Route 22 zone, it will have a 20% chance to spawn in the area with a level range of 03-04. This also makes Route 22 the best place to Catch Combo Chain hunt Shiny Nidorino or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Nidorino.
Best Nature for Nidorino
We recommend a Adamant Nature for Nidorino, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Nidorino Moves
Level Up Moves
Pokemon Let's Go Nidorino Moves You Learn From Leveling Up.
|1||Focus Energy||Normal||None||--||30||--||Increases the user's chance to score a critical hit.|
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Peck||Flying||Physical||35||35||100%||Inflicts regular damage with no additional effect.|
|1||Poison Sting||Poison||Physical||15||35||100%||Has a 30% chance to poison the target.|
|3||Focus Energy||Normal||None||--||30||--||Increases the user's chance to score a critical hit.|
|6||Poison Sting||Poison||Physical||15||35||100%||Has a 30% chance to poison the target.|
|9||Double Kick||Fighting||Physical||30||30||100%||Hits twice in one turn.|
|12||Horn Attack||Normal||Physical||65||25||100%||Inflicts regular damage with no additional effect.|
|15||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|23||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|31||Fury Attack||Normal||Physical||15||20||85%||Hits 2-5 times in one turn.|
|39||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|47||Horn Drill||Normal||Physical||1||5||30%||Causes a one-hit KO.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Nidorino can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM3||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM26||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM58||Drill Run||Ground||Physical||80||10||95%||deals damage and has an increased critical hit ratio|
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This Pokemon's Master Trainer is Dave